Building in public

Open Source

I build research software for embodied and 3D vision, alongside practical systems for agent collaboration and developer workflows. This page keeps the focus on two representative projects from each direction.

Research software

Embodied and 3D Vision

Open research systems for photorealistic navigation and generalizable object pose estimation.

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

ECCV 2026

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

Ziyuan Xia, Jingyi Xu, Chong Cui, Yuanhong Yu, Jiazhao Zhang, Qingsong Yan, Tao Ni, Junbo Chen, Xiaowei Zhou, Hujun Bao, Ruizhen Hu, Sida Peng

A photorealistic navigation simulator that brings CUDA 3D Gaussian Splatting and dynamic avatars into the Habitat ecosystem for training and evaluating embodied agents.

BoxDreamer: Dreaming Box Corners for Generalizable Object Pose Estimation

ICCV 2025

BoxDreamer: Dreaming Box Corners for Generalizable Object Pose Estimation

Yuanhong Yu, Xingyi He, Chen Zhao, Junhao Yu, Jiaqi Yang, Ruizhen Hu, Yujun Shen, Xing Zhu, Xiaowei Zhou, Sida Peng

Generalizable 6-DoF object pose estimation from a single RGB image by predicting 3D bounding box corners, without CAD models or category-specific training.

Agent ecosystem

Tools for Agent-Heavy Work

Focused tools for understanding how developers work with agents and for keeping multi-agent projects coordinated.

Developer identity

VibePortrait

Turns coding conversations into a visual developer portrait, surfacing working style, communication patterns, and technical preferences.

Claude CodeCodexSkill

Agent collaboration

Team Collab

A practical collaboration protocol for agent-heavy projects, with handoffs, checkpoints, shared project state, and Feishu automation.

npm CLIAgent SkillsTeam Workflow