Building in Public

Open Source

Alongside academic research, I build tools at the intersection of AI agent infrastructure, developer safety, and 3D vision. These projects reflect a philosophy: AI-assisted development should be observable, secure, and joyful.

10+ Public repos
2 Ecosystems
1 ICCV paper

A growing suite of tools designed to make working with Claude Code and AI agents safer, more observable, and more powerful. From security scanning to personality portraits.

Research code and tools from my work on object pose estimation, 3D scene understanding, and spatial AI. Some accompany published papers; others are standalone experiments.

arXiv 2026

Habitat-GS

A high-fidelity navigation simulator that replaces Habitat's mesh renderer with CUDA 3D Gaussian Splatting and dynamic avatar modules, enabling embodied agents to train on photorealistic scenes without breaking the Habitat ecosystem.

3D Gaussian Splatting Embodied AI Simulation Navigation
ICCV 2025

BoxDreamer

Generalizable 6-DoF object pose estimation by dreaming 3D bounding box corners directly from RGB images — no CAD models, no category-specific training. Achieves strong generalization across unseen object categories.

Pose Estimation 3D Vision RGB No CAD